FavoriteNumber of players: 6+ Time: 5-10mins+ per game (depending on players) Ages: 7+ Materials: Skittles/M&Ms (or small colored items), Chopsticks/Spoons/Forks/Ruler/Pen/Toothpick, paper plates/bowls Location: Indoor The aim of the game is to move a predetermined number of skittles from a shared pile to each team’s own pile. The catch, each team has differnt tools and players must not have body contact with the skittles. A time limit is given and the team who has the most skittles in their own pile win. Depending on the number of players there are, split your players into smaller groups (2 to 5 groups). Using a raffle, each group recieves a random tool (Chopsticks/Spoons/Forks/Ruler/Pen/Toothpick) to do their task. There will be much laughter as players struggle to use their tools to move the skittles. Gamemaster may decide to ask players to move color specific skittles at different rounds.

FavoriteNumber of players: 6+ Time: 5-10mins+ per game (depending on players) Ages: 7+ Materials: Water, a bowl or small plate, a pail that can store water and is bigger than the bowl (or plate), coins of 2 designs Location: Indoor/Outdoor Preperation Fill the pail with water and place the bowl to the bottom of the pail. As described in the diagram, players are divided into two groups and stand in the positions to prepare. Players in group Blue recieves a set of coins (in same design) and players in group Red recieve a set of coins in another design. Game Players are given a time limit (1min) to toss their coins into the bowl. At the end of a round, gamemaser checks the number of coins in each design that fall into the bowl. Team who has most coins of their design in the bowl wins!

FavoriteNumber of players: 3+ Time: 1mins+ per game (depending on players) Ages: 7+ Language: Any Location: Indoor This is more of a game for laugh and is not competitive in nature. Gamemaster prepares a set of questions. The aim of the game is for players to give irrelevant answers to the questions posed. For a game, each player is asked 3 questions. If any answer is relevant, the player is eliminated. This goes on until there is 1 player left. It is up to the gamemaster or the majority to decide if an answer is irrelevant! Sample questions: What did you eat today? What did you dream of yesterday? What would you say to <insert cell group member’s name> What would you like to do next year? What do you do when you wake up? What do you do just before you sleep? What do you like to do most? What…

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FavoriteNumber of players: 5+ Time: 1mins+ per game (depending on players) Ages: 7+ Items needed: Headphones/ earphones (that will block out noise from outside) Language: Any Location: Indoor This game can be played within one or many groups. One group Gamemaster chooses 1 player to put on headphones where loud music is played through them. A words are given to the other players. In a given time (1min), the other players would give clues at the same time to the player wearing headphones to guess the word. Players take turn to wear the headphones to guess. Player with most correct guesses wins. Pairs, two groups and more The difference is that only 1 other player would give clues instead of all other players doing so at the same time. Players rotate roles and everyone is given a chance to play each role.

FavoriteNumber of players: 5+ Time: 2mins+ per game (depending on players) Ages: 7+ Language: Any Location: Indoor This is a rhythm game played in sequence. The rhythm goes: Tum Tum Pak, (like the song ‘we will rock you’). At the start of the round, players get into the tempo in this manner, Tum (hit thighs) Tum (hit thighs) Pak (clap). Before the start of the game, players each choose an animal and an accompanying action that represents that animal. Actions should not be too difficult to be performed within the beat (1-3secs). Gamemaster to remind players to memorise each other actions. The game starts with a random player. He goes with the rhythm, Tum Tum Pak (his own animal action), Tum Tum Pak (another player’s animal action). The other who got his animal’s action acted out will continue the game by going with the rhythm, Tum Tum Pak (his own animal action),…

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FavoriteNumber of players: 5+ Time: 2mins+ per game (depending on players) Ages: 7+ Items needed: Paper and pencils (optional) Language: Any Location: Indoor Charades – guess a word based on clues given. This is a very common game, but we have a few variations that will make this game exciting (if itself was already not!). There should be at least 3 to 5 banned words which are commonly associated with the main word to be gussed. For example Areoplane. Banned words could be, fly, sky, plane, airport, wings. Gamemaster should prepare the game in advance. Group variations: 1. For small groups, a player gives clues while one other player makes the guesses. Players rotate roles in sequence until all has played. Player with most correct guesses win. 2. For medium groups, players are divided into two teams. Carry on playing the game with the arrangment described above in no.1 3. For medium groups,…

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FavoriteNumber of players: 5+ Time: 2mins+ per game (depending on players) Ages: 7+ Language: Any Location: Indoor/Outdoor Players should sit in a circle or in a manner where it is possible to play in sequence. A person is choosen to start the game, the player says the number 1. Subsequent players continue the sequence by saying the following number (ie. 2, 3, 4, 5..). The twist comes when a number is associated with 7. Association can be any of the following: Containing the number seven: 7, 17, 27, 37, 70, 71, 71… Can be divided by the number seven: 7, 14, 21, 27… The player whose number is associated with 7 will only say ‘Up’. Players do the same thing succesively and those who get their number wrong will be eliminated. The remaining 1 or 2 person(s) are the winners (the game may go on and on if there are only 2 players). Variations…

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FavoriteNumber of players: 3+ Time: 2mins+ per game (depending on players) Ages: 7+ Language: Any Location: Indoor The gamemaster starts the game by issuing a word to the first player (eg. Apple). Players take turn to say a word created from the alphabet of the last issued word. For example, Gamemaster: Apple Player1: Elephant Player 2: Tank Player 3: Kid The aim of the game is for every successive player to say a new word while keeping a fast pace. Players who hesitate or cannot come up with a word (in 3 seconds) would be eleminated. Players should sit in a circle or in a manner where it is possible to speak in sequence. Variations: Using a theme for the words constructed (Military, Positive Words, Kitchen Appliances) Using words with minimum number of characters (eg. words with at least 4 alphabets)    

FavoriteNumber of players: 12 – 22 Time: 2 to 20mins (Depending on playtime) Ages: 5+ reccomended (not suited for elders) Items needed: Balloons, Post-Its (optional) Location: Indoor/Outdoors (Preferably bigger space) Language: Any Position the players just like a Tabletop Soccer game. You may wish to mark the players with colored Post-Its to help them recognise which team they are from. Reccomended basic rules: Players are to strickly keep their butts and hands on the ground. Only heads, bodies and legs are allowed – including goalkeepers. Players to remain in their spot only. Players who burst the ballon will serve a penalty or a point is given to the opposing team. Each round should be around 3mins. Drop the balloon in the middle and the game starts! Gamemaster to referee and keep track of time.

Favorite Number of players: 7 – 20 Time: 7mins (7 players), 15mins (15players) Ages: 12+ reccomended (better for adults) Items needed: Paper, Pen Language: Any This is a team, word guessing game where players’ identities are hidden from each other. The game starts where the gamemaster would hand out a slip of paper with a pre-written word to every player. Normal Player (All other players): Recieves a major word (eg. Handphone) Undercover (2 to 3 players) : Recieves a minor word which is similar to the major word (eg. walkie-talkie) Mr White (1 to 2 players): Recieves a blank piece of paper The identities of players are secret, even for players who are of the same identity. The game is played in rounds and each player has to describe the word which they received. No description of a word should be allowed more than once. At the end of each round,…

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